COMPUTING AT ORLEANS PRIMARY SCHOOL
The computing curriculum at Orleans Primary school aims to provide pupils with the skills and knowledge of computer science, digital literacy and online safety. These skills are embedded across the curriculum to enhance learning and develop application of computational skills. Online Safety and its importance is taught throughout the school, revisited every year taking into account any new technology on the scene. Lessons are planned to meet the requirements of the National Curriculum for all pupils through engaging, practical and hands on activities. In addition to this, there is a focus on educating pupils to be responsible and safe users online. They develop their digital resilience to deal with the demands of the online world and embrace new developments in technology.
Early Years Foundation Stage
Pupils are provided with a range of opportunities in the continuous provision such as laptops, children’s tablets, recordable devices and remote controlled toys with age appropriate software to develop their early computing skills. They are introduced to Online Safety and how to treat equipment with respect. They begin to develop their keyboard and mouse skills and are introduced to some programmable toys.
Key Stage 1
In Year 1, children continue to develop their keyboard and mouse skills and learn how to log on to the laptops as well as an online platform using their own username and password unique to them. They are taught to use technology responsibly and purposefully to create, organise, store, manipulate and retrieve digital content. They create and debug programmes using simple algorithms, predicting the outcome based on the input.
In Year 2, still developing their keyboard and mouse skills, children create more complex content including simple animations and graphs. They develop their use of the programmable robots, planning and predicting their outcomes and debugging if needed.
Key Stage 2
In Year 3, pupils continue to build these skills as well as developing their understanding of computer networks. Their programming knowledge and skills are developed through programmes such as Scratch and further use of programmable robots. In Year 4, pupils use their skills to create podcasts and blogs for an audience. Children also use a variety of software to create programming content such as animations.
In Year 5 and 6, children use a variety of software and hardware to create their own content, including collecting, analysing, evaluating and presenting data and information. Pupils work towards designing their own webpage as well as enhancing their programming skills using software such as Scratch. They also develop their data handling knowledge and skills, applying these to real-life situations.